The game was released worldwide on Maas a dual release for the Wii U and Nintendo Switch consoles, serving as the last first-party game for the former and one of the launch titles for the latter, similarly to what The Legend of Zelda: Twilight Princess was for the Nintendo GameCube and the Wii. note Spanish (both European and Latin American), French (both European and Canadian), German, Italian and Russian. Link can also find and equip a wide variety of weapons and armor, allowing a greater degree of customization than ever before.Īnother series first is that the game features extensive voice acting, not only in Japanese and English, but in most of the other supported languages as well. The world is much bigger than any other Zelda game before it, and Link can now climb any tree, building, or cliff with ease, giving players the chance to explore every nook, cranny, and mountaintop. Link now has to scavenge Hyrule for items, weapons, and equipment, as well as hunt, forage, and prepare food to restore his health. A large number of Monolith Soft employees (creators of another open world series, Xenoblade Chronicles) were brought in to assist on developing the game, in much larger numbers than were on the team that made Skyward Sword, and their Creator Thumbprint definitely shows in this game.īreath of the Wild is noteworthy for taking a departure from previous conventions of the franchise, incorporating a variety of RPG Elements from other open world games. The game uses a cel-shaded art design mixed with realistic proportions just like Skyward Sword, but unlike Skyward Sword's post-impressionist style, Breath of the Wild's style is more reminiscent of Hayao Miyazaki films and gouache paintings. First revealed at Nintendo's 2014 E3 event, Breath of the Wild uses a Wide-Open Sandbox element for its world, building on the similar open world setup reintroduced to the series in 2013's The Legend of Zelda: A Link Between Worlds note and, in turn, the 1986 original.
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